[chimera-dev] Export Chimera models to Blender, Maya, Cinema4d
meng at cgl.ucsf.edu
Wed Apr 9 14:30:04 PDT 2014
On Apr 9, 2014, at 2:24 PM, Tom Goddard wrote:
> Yes Chimera exports RGBA vertex colors of surfaces in X3D. Chimera does not use polygon colors, only vertex colors. I don’t know if Chimera exports vertex colors for Collada. Conrad Huang wrote that code and he would know the answer.
The part about Collada in our scene export limitations (written after talking with Conrad) suggests that vertex colors are indeed exported:
"The COLLADA export does not support text, silhouettes, or per-model clipping. It has been tested mainly on Macs, with proper rendering observed in Preview (Mac 10.8) and iBooks on iPad. Other applications (e.g. SketchUp and MeshLab tested on Windows) correctly handle the geometry but not the triangle vertex colors."
Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
More information about the Chimera-dev