Changes between Version 1 and Version 2 of Ticket #8375, comment 7
- Timestamp:
- Apr 4, 2023, 5:49:39 PM (3 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #8375, comment 7
v1 v2 9 9 It is not clear why the test program worked well with Vulkan !MultiPass and OBJ model while LookSeeAR with !MultiPass and OBJ model did not. My only idea is that the test program did setup pass-through while LookSeeAR does. I could add pass-through to the test program. 10 10 11 The Oculus XR test program hand OVRManager / Use recommended MSAA off, while LookSeeAR had it on. Turning it on in the test program with vulkan multipass makes 1.5M triangle s stutter badly. Turning MSAA off in LookSeeAR made 600K trianglessmooth with pass through and vulkan multipass while it was unusable with MSAA on.11 The Oculus XR test program hand OVRManager / Use recommended MSAA off, while LookSeeAR had it on. Turning it on in the test program with vulkan multipass makes 1.5M triangle OBJ stutter badly. Turning MSAA off in LookSeeAR made 900K triangle OBJ smooth with pass through and vulkan multipass while it was unusable with MSAA on.