Changes between Version 3 and Version 4 of Ticket #8375, comment 7


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Timestamp:
Apr 4, 2023, 6:05:44 PM (3 years ago)
Author:
Tom Goddard

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  • Ticket #8375, comment 7

    v3 v4  
    99It is not clear why the test program worked well with Vulkan !MultiPass and OBJ model while LookSeeAR with !MultiPass and OBJ model did not.  My only idea is that the test program did setup pass-through while LookSeeAR does.  I could add pass-through to the test program.
    1010
    11 The Oculus XR test program hand OVRManager / Use recommended MSAA off, while LookSeeAR had it on.  Turning it on in the test program with vulkan multipass makes 1.5M triangle OBJ stutter badly.  Turning MSAA off in LookSeeAR made 900K triangle OBJ smooth with pass through and vulkan multipass while it was unusable with MSAA on.  LookSeeAR with MSAA off handled 1.2M triangle OBJ with only intermittent glitching with pass-through, and smoothly with pass-through turned off.
     11The Oculus XR test program hand OVRManager / Use recommended MSAA off, while LookSeeAR had it on.  Turning it on in the test program with vulkan multipass makes 1.5M triangle OBJ stutter badly.  Turning MSAA off in LookSeeAR made 900K triangle OBJ smooth with pass through and vulkan multipass while it was unusable with MSAA on.  LookSeeAR with MSAA off handled 1.2M triangle OBJ with only glitch per few seconds with pass-through, and smoothly with pass-through turned off.  It also handled 700K GLTF with infrequent glitches with pass-through and smoothly without pass through.  Handled 900K GLTF without pass-through with glitch per few seconds.