Changes between Version 4 and Version 5 of Ticket #8375, comment 7
- Timestamp:
- Apr 4, 2023, 6:13:43 PM (3 years ago)
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Ticket #8375, comment 7
v4 v5 10 10 11 11 The Oculus XR test program hand OVRManager / Use recommended MSAA off, while LookSeeAR had it on. Turning it on in the test program with vulkan multipass makes 1.5M triangle OBJ stutter badly. Turning MSAA off in LookSeeAR made 900K triangle OBJ smooth with pass through and vulkan multipass while it was unusable with MSAA on. LookSeeAR with MSAA off handled 1.2M triangle OBJ with only glitch per few seconds with pass-through, and smoothly with pass-through turned off. It also handled 700K GLTF with infrequent glitches with pass-through and smoothly without pass through. Handled 900K GLTF without pass-through with glitch per few seconds. 12 13 Trying LookSeeAR with multisampling off with OpenGL ES 3.2 multipass gave same performance as vulkan multipass. With opengl es 3.2 multiview it seemed slightly more glitchy at 700K triangle gltf.