Changes between Version 5 and Version 6 of Ticket #8375, comment 7


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Timestamp:
Apr 4, 2023, 6:23:01 PM (3 years ago)
Author:
Tom Goddard

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  • Ticket #8375, comment 7

    v5 v6  
    1212
    1313Trying LookSeeAR with multisampling off with OpenGL ES 3.2 multipass gave same performance as vulkan multipass.  With opengl es 3.2 multiview it seemed slightly more glitchy at 700K triangle gltf.
     14
     15It looks like vulkan multiview with msaa off is the best choice for LookSeeAR.  I did not notice more aliasing with msaa off looking at emdb 12783 but I did not attempt a detailed comparison.  It appears with this rendering mode it can handle 700K triangle gltf or 1.2M triangle obj with infrequent glitches.  So the standard unity shaders used with obj can handle about 70% more triangles than the gltf custom shaders.