Changes between Version 3 and Version 4 of Ticket #9825, comment 3


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Timestamp:
Sep 21, 2023, 6:01:32 PM (2 years ago)
Author:
Tom Goddard

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  • Ticket #9825, comment 3

    v3 v4  
    1 The PDB file I was looking at for all this testing was 8gia, 720,000 triangles in its default rendering on opening.  Should be no trouble for the graphics card.  SteamVR Performance Graph shows rendering in 1.5 ms with 11.1 ms frame time at 90 Hz with Vive Pro using OpenVR.  With Quest Pro using OpenVR/SteamVR at 72 Hz using 1.3-1.9 ms rendering out of 13.9 ms per frame.  Didn't see any rendering spikes or any dropped frames in performance graph although glitches in headset were as usual every few seconds.  Render resolution listed in the Oculus App was 4128 x 2096.  Same glitchiness at 90Hz frame rate with 3712 x 1872 render size using 1.1-1.2 ms render time out of 11.1 ms frame time, no dropped frames seen in performance monitor.
     1The PDB file I was looking at for all this testing was 8gia, 720,000 triangles in its default rendering on opening.  Should be no trouble for the graphics card.  SteamVR Performance Graph shows rendering in 1.5 ms with 11.1 ms frame time at 90 Hz with Vive Pro using OpenVR.  With Quest Pro using OpenVR/SteamVR at 72 Hz using 1.3-1.9 ms rendering out of 13.9 ms per frame.  Didn't see any rendering spikes or any dropped frames in performance graph although glitches in headset were as usual every few seconds.  Render resolution listed in the Oculus App was 4128 x 2096.  Same glitchiness at 90Hz frame rate with 3712 x 1872 render size using 1.1-1.2 ms render time out of 11.1 ms frame time, no dropped frames seen in performance monitor.
     2
     3These tests were all done with the Quest Pro v57 runtime.
     4