Changes between Version 18 and Version 19 of GraphicsAPI


Ignore:
Timestamp:
Nov 13, 2014, 11:50:40 AM (11 years ago)
Author:
Tom Goddard
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • GraphicsAPI

    v18 v19  
    1414* Texture
    1515* Pick
    16 * Cross_Fade
    17 * Motion_Blur
     16* CrossFade
     17* MotionBlur
    1818
    19 These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, Camera, Lighting, Cross_Fade, Motion_Blur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
     19These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, Camera, Lighting, CrossFade, MotionBlur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
    2020
    2121== Private OpenGL classes ==