Changes between Version 4 and Version 5 of GraphicsAPI


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Timestamp:
Nov 7, 2014, 6:34:08 PM (11 years ago)
Author:
Tom Goddard
Comment:

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  • GraphicsAPI

    v4 v5  
    3131 == Dependencies ==
    3232
    33 The Hydra graphics module depends on matrix and vector math provided by the geometry module.  The main geometry object is a Place which is a coordinate frame (origin position and 3 axis vectors).  Points and vectors are simply numpy arrays.  The graphics module depends on numpy, pyopengl, math, but no Hydra modules besides geometry and map_cpp.  The map_cpp module is C++ used to accelerator some numpy operations, currently just 3, intercept under a mouse click for picking, hiding mesh edges, and blending images.  These routines are in map_cpp which has about 100 routines for density map operations because I was too lazy to make a separate C++ module for these graphics operations.
     33The Hydra graphics module depends on matrix and vector math provided by the geometry module.  The main geometry object is a Place which is a coordinate frame (origin position and 3 axis vectors).  Points and vectors are simply numpy arrays.  The graphics module depends on numpy, pyopengl, math, but no Hydra modules besides geometry and map_cpp.  The map_cpp module is C++ used to accelerate some numpy operations, currently just 3, intercept under a mouse click for picking, hiding mesh edges, and blending images.  These routines are in map_cpp which has about 100 routines for density map operations because I was too lazy to make a separate C++ module for these graphics operations.
    3434
    3535== WebGL ==