| 194 | | == Other changes == |
| 195 | | |
| 196 | | 1. Make color objects immutable. Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complexity of that is not worth it. |
| 197 | | |
| 198 | | 2. Integrating Nucleotides, Thermal ellipsoid, and Pipes and Plank styles into core is a lot of work. |
| | 194 | == Global attributes == |
| | 195 | {{{ |
| | 196 | |
| | 197 | labelFontSize (integer points) |
| | 198 | labelFont (e.g. helvetica) |
| | 199 | labelStyle (normal, bold, italic) |
| | 200 | labelsOnTop (true/false, labels drawn on top of molecules) |
| | 201 | }}} |
| | 202 | |
| | 203 | == Changes == |
| | 204 | |
| | 205 | 1. Should molecular surface attributes (color, per-atom visibility, category) be removed from Atom objects? |
| | 206 | |
| | 207 | 2. Should nucleotide display style be in the Residue class (currently in Python / VRML in Chimera 1)? |
| | 208 | |
| | 209 | 3. Should pipes and planks display style be part of Chain class? |
| | 210 | |
| | 211 | 4. Should thermal ellipsoid display style be part of Atom class? |
| | 212 | |
| | 213 | 5. Should wire bond and dot atom display styles be supported? |
| | 214 | |
| | 215 | 6. Should vdw dot surfaces be removed from molecule classes? |
| | 216 | |
| | 217 | 7. Should color objects be immutable? Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complex code. |
| | 218 | |