| 279 | | TomG recaps gltf export improvements: options to use instancing, texture colors. Now thinking about saving animations as gltf. Morph makes a large file, but maybe a protein can be defined as rigid subunits for skeletonization and "character animation." |
| | 279 | TomG recaps gltf export improvements: options to use instancing, texture colors. Now thinking about saving animations as gltf. Morph makes a large file, but maybe a protein can be defined as rigid subunits for skeletonization and "character animation." Examples: spike RBD up/down, prefusion vs. postfusion |
| | 280 | |
| | 281 | Scooter: these are handled by babylon.js ... see also [https://doc.babylonjs.com/divingDeeper/mesh/copies/thinInstances thin instances] |
| | 282 | |
| | 283 | Greg: ChimeraX startup options --exit and --script (and maybe --cmd, TBD) skip contacting the Toolshed |
| | 284 | |
| | 285 | Phil: still evaluating what we need for figuring out molecule size/dimensions |
| | 286 | |