Opened 6 days ago

Closed 6 days ago

Last modified 5 days ago

#20280 closed enhancement (fixed)

Animation roll transition

Reported by: Eric Pettersen Owned by: Zach Pearson
Priority: moderate Milestone:
Component: Scenes/Animation Version:
Keywords: Cc: Elaine Meng
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The "roll" transition seems to roll around the world X/Y/Z axis, which looks weird when the objects in the scene aren't near the axis in question. For instance, in the attached session roll around the Y axis. It would be better to roll around the axis that goes through the center of the scene's bounding box I think, or at least offer an option in the roll context menu of which type to use.

Attachments (1)

roll.cxs (1.2 MB ) - added by Eric Pettersen 6 days ago.

Download all attachments as: .zip

Change History (5)

by Eric Pettersen, 6 days ago

Attachment: roll.cxs added

comment:1 by Zach Pearson, 6 days ago

To clarify: around whatever the axes are when you type the command "cofr showPivot" ?

comment:2 by Zach Pearson, 6 days ago

Wait, no, that question I asked makes no sense, that's the behavior *now*

comment:3 by Zach Pearson, 6 days ago

Resolution: fixed
Status: assignedclosed

OK, I made it so that the actions rotate around view.drawing_bounds().center() instead of view.center_of_rotation

comment:4 by Eric Pettersen, 5 days ago

Component: UnassignedScenes/Animation
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