#20280 closed enhancement (fixed)
Animation roll transition
| Reported by: | Eric Pettersen | Owned by: | Zach Pearson |
|---|---|---|---|
| Priority: | moderate | Milestone: | |
| Component: | Scenes/Animation | Version: | |
| Keywords: | Cc: | Elaine Meng | |
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
The "roll" transition seems to roll around the world X/Y/Z axis, which looks weird when the objects in the scene aren't near the axis in question. For instance, in the attached session roll around the Y axis. It would be better to roll around the axis that goes through the center of the scene's bounding box I think, or at least offer an option in the roll context menu of which type to use.
Attachments (1)
Change History (5)
by , 6 days ago
comment:1 by , 6 days ago
comment:3 by , 6 days ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
OK, I made it so that the actions rotate around view.drawing_bounds().center() instead of view.center_of_rotation
comment:4 by , 5 days ago
| Component: | Unassigned → Scenes/Animation |
|---|
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To clarify: around whatever the axes are when you type the command "cofr showPivot" ?